About
In Nautilus, a visually stunning blend of 3D with a 2D view, players pilot a high-tech submarine through ocean depths, battling epic creatures. A trailing jellyfish delivers an electrifying shock on impact, temporarily slowing the player. This project stands out as a creative peak, combining technical excellence with sheer enjoyment.
👤 Role: Game Programmer
👥Team Size: 4
⏱️Time frame: 4 Weeks
⚙️Engine: Unity (C#)
What I Programmed:
🚤 Submarine Control: Implemented the entire control system for the submarine, allowing players to navigate seamlessly through the ocean depths.
💥 Shooting Mechanism: Developed the shooting mechanics, allowing players to engage in exciting battles with underwater creatures.
🦑 AI Squid: Programmed the behavior and interactions of AI squids, providing a challenging opponent for players to encounter.
🔄 Optimization: Fine-tuned and optimized various game systems, enhancing overall gameplay performance.
🔀 Oversaw branching, merging, and code collaboration among multi-disciplinary teams.
Game Environment
🌊 Setting: Explore the vastness of the ocean depths, and an encountering diverse Sea life.
🚤 Character: Assume the role of a skilled submarine pilot, getting followed by a scary jellyfish that adds a unique dynamic to the gameplay.
🎯 Objective: Navigate through challenging underwater terrain, battle creatures and defeat the Boss in the epic boss fight